Introducing my Google Cardboard
I've found myself quite interested in virtual reality and the like recently. My first experience was trying out the Oculus Rift at a comic con in Manchester, where you can ride a rollercoaster. My second was trying the Galaxy Gear VR at Kaufhaus des Westens, Europe's largest department store situated in Berlin. I recently decided to try and get hold of some of the virtual reality which is out there and available.
I noticed an update on my Samsung S5 for YouTube which makes use of the accelerometer and gyroscope, so you can turn the phone and look around during videos. There was support for 'Google Cardboard' added too, which splits the view into two for a viewer, which is basically a cardboard headset. I promptly had one on order for only £10.
After opening the packaging and sifting through the countless vouchers for free trials for various things, I got hold of the net. I haven't assembled a net to create an object since primary school, but luckily there were easy instructions. After more sweat and tears I'd like to admit, I finally had the Google Cardboard on my desk.
I simply have to slot my phone into the back and load up the Google Cardboard app. I can use the magnetic button to choose the item I'm looking at. There aren't many things to do, but I can view Google Earth, have a tour of the Palace of Versailles and I even downloaded an app so I can look through the camera - it's like living life as normal, except a shockingly low FOV, low graphics and a slight bit of lag! I can't take a picture of it all working, as I use my phone for photographs.
All in all I love it. There is clearly room for improvement in all aspects, however that doesn't stop it being a great piece of technology. I appear to be giving credit to Google Cardboard, a literal cardboard box, when the technology is really in the S5. It's exciting to see this new technology, and if I can find the resources, potentially even develop for it...