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Tag: simulation

World Generation, Plant Life & NEAT brains!

World Generation One of the important parts of this project is having an interesting and detail-rich environment for the creatures to exist in. I want there to be a lot of information that can be drawn from the environment (temperature, biome, height) which can be fed into the creatures’ neural networks in order to allow them to have a proper understanding of the world they exist in. I want to be able to generate interesting worlds with separate landmasses, oceans & biomes (desert, forest, etc) which are customisable to the user. The different environments will hopefully drive speciation and result…

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