Press "Enter" to skip to content

Tag: Opengl

Enter C++

After working on a prototype for a few weeks, I was able to create a fairly basic evolutionary simulator using neural networks. The prototype was a success; I was able to evolve creatures which had the ability to locate and eat food. The number of ideas I’ve had for this project is ever growing and given it was only a prototype in JavaScript, it was begging for a rewrite. Enter C++ and OpenGL. I chose to use these because it gives me greater control over the graphics pipeline, and allows me to write more efficient code (every developers dream… right?)…

Comments closed