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Tag: c#

Enter C++

After working on a prototype for a few weeks, I was able to create a fairly basic evolutionary simulator using neural networks. The prototype was a success; I was able to evolve creatures which had the ability to locate and eat food. The number of ideas I’ve had for this project is ever growing and given it was only a prototype in JavaScript, it was begging for a rewrite. Enter C++ and OpenGL. I chose to use these because it gives me greater control over the graphics pipeline, and allows me to write more efficient code (every developers dream… right?)…

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London, Sudoku, Pong and.. fluids?

As I mentioned in my last post, I have been shortlisted as a finalist for the Undergraduate of the Year in Computer Science, IT & Physics. I took a trip to London to visit their Assessment Centre based just next to the Thames. The day was pretty interesting, all starting from trying to navigate my way around the tube. I’ve used the Berlin U-Bahn during the day, but never anything like the tube on a Friday morning/evening during rush hour. When I arrived I got the opportunity to meet the people who I’m up against. Most were Computer Scientists, but…

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Alien Battles finished

I’ve finally wrapped up my project “Alien Battles” which is a top down sci fi shooter. It took about 2 months of work to complete. It includes 12+ different enemy types, 5 different weapons, high tension combat and a dungeon-esque level generator. It isn’t a full game, but rather a demonstration of my abilities packed into 1 hand made levels, and infinite generated levels that are ready to explore. Whilst developing this game I got a good understanding of adding ‘game feel’ to make a game feel more fun and exciting. I developed a level generator which uses a neat…

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My current projects

I finished my first year of university a month ago now, and I’ve been working on a couple of awesome projects. Alien Battles I was inspired to this from playing games such as Contra 3: Alien Wars as a child. I have been developing this in Unity, and the game is almost complete. I have a large multitude of different enemies, many weapons to choose from and a random level generator. There is currently just one level complete, but I have intentions of adding more. The random level generator creates a level set out in a similar fashion to a…

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Collecting feedback for my new game

I’ve been working on a new game, based on fighting aliens in space. The story basis is: The year is 2636 and humans have had to emigrate into the depths of space due to nuclear annihalation of the Earth. At first the discovery of intelligent life was amazing, but it quickly turned sour and dangerous. It wasn’t long before the extra-terrestrials tried to take our bases by force, slaughtering 1,000s of civilians, scientists and soldiers. This game puts you into the role as a soldier with the task of cleaning out the stolen enemy bases, and make it safe for…

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Website update, coursework added and a new computer?

Website Update I’ve recently had a couple of ‘bugs’ in the website which I’ve been working on, and a new feature. For a few days the portfolio wasn’t functioning correctly, and I received an email from someone who identifies as ‘dude’, but left no email for me to reply – thanks for the tip off! The portfolio now functions as it should do. I’ve also added a new button and a few lines of JavaScript, that now allow me to hotlink directly to a project. Programming Coursework Over the past couple of months I’ve been working on some coursework for…

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Three Thing Game – The Birth of Buddy

I recently joined with 2 other students to make a team for the Three Thing Game event, and we called ourselves The Brogrammers. The Three Thing Game event is an overnight coding game jam, where we must create a game based on 3 words given to us. There were 47 teams who entered, so it was a large event. We received the words Cotton, Thread and Spinning to make a game with. We gave it a lot of thought and decided to stick with the words we had (despite being able to exchange them). A friend of ours had an idea for the…

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