Nutmageddon is a game I spent a few months working on, inspired by the classic game Worms. I created it in Unity using C#, and it was intended as a mobile app. It contains a good selection of different weapons, each with a different damage modifier, bounce, etc.
Unfortunately the project never properly came to fruition, as I shifted my focus onto University instead of a large-scope project. I did manage to get a lot of mechanics implemented, such as turn controls, weapons, health and some UI. I implemented a premade library to handle terrain destruction.
The source code is available on GitHub
I’m a software developer and recent graduate from the University of Hull. I’m fascinated by machine learning, artificial intelligence & procedural generation, and love sinking into exciting projects such as games, simulations & websites!