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End of 2017

I haven’t posted since mid 2017 – things have been busy with university and whatnot.

This semester I’ve been taught and done coursework about graphics shaders, component based game engines, game proposals for business and developing a game, alongside working on my final project.

The game was created as part of a team for one of my modules, you should go read more about it here.

The other big project I’m wrestling with is my final project, which is the low poly generation of terrains with biomes. I’m working in C++ and using the OpenGL library to handle the rendering. I try to post regularly on my twitter about the progress. Currently, I have the following complete: