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Month: January 2018

We’re All Doomed

We’re All Doomed is a piece of coursework which I completed as part of a group for the module Advanced Graphics and Games Programming in my third year of university. The aim of the coursework was to demonstrate our understanding of component based game engines, which we did in C# using the C# OpenGL port; OpenTK. We were given a very basic game engine which we were to optimise, and further build on by adding in new systems (ie, collision, audio), and then build a maze based game with it – I’d estimate the work was 65% game engine, and…