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Month: December 2017

End of 2017

I haven’t posted since mid 2017 – things have been busy with university and whatnot. This semester I’ve been taught and done coursework about graphics shaders, component based game engines, game proposals for business and developing a game, alongside working on my final project. The game was created as part of a team for one of my modules, you should go read more about it here. The other big project I’m wrestling with is my final project, which is the low poly generation of terrains with biomes. I’m working in C++ and using the OpenGL library to handle the rendering.…

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Ripley’s Adventure

  Ripley’s Treasure is a game that I helped to develop in a group for coursework for my module Commercial Games Development Process. Our task for this project was to plan and create a game that is linked to the city of Hull, because we’re the UK City of Culture 2017. We decided that we wanted to make a game oriented more towards children, we settled on the 8-12 age range, and we decided it would be a point and click adventure around the city. This module is about the business behind development, and so a lot of work was…

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